Road Meshes implemented
Devlog #2 -- Road meshes
Hi! Im here again, with news about the game development. Lets go :)
The main objective this week: Meshes
In the first devlog, we implemented the curved roads, but we didnt have any mesh, the roads were just a lot of spheres to see if the points were creating correctly, so this week, i started the design of the meshes, making a code that can make any road with any pattern that i want, and it worked very good.
Well, as you can see on the gif, now the road is generating a mesh. This looks kinda easy to make but it was a very long process, it may not have been so hard, but to get that result i have to make a lot of minimum changes, like change the order of the vertices, the way that the triangles are made, etc, but now that it is working, it doesnt mattern the pattern i want for the road, it will be created nice and with 0 problems.
A secondary objective that wasnt planned for this moment: Mods
Yes, the game is officially moddable. The mods were planned to be maded more late, when the game can be playable, but i was bored and decided to implement it. I tried with some libraries that i found, but i finally decided to just use unity asset bundles.
The mods are working, they load correctly, and are easy to make.
Something i have to say
Im currently this week with a lot of work pressure, so the development of Metropolitana will be on background this week, it will still be going but more slow than usual. Once this week passes, i will not have any other principal thing to make so i will continue with the rythm i have had this 2 last weeks.
Now thats all, see you soon ;)
Metropolitana
City builder game
Status | In development |
Author | North:Code |
Genre | Simulation |
Tags | 3D, City Builder, Creative, Moddable, Procedural Generation, Singleplayer |
More posts
- First week progressNov 07, 2022
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