Road Meshes implemented


Devlog #2 -- Road meshes

 Hi! Im here again, with news about the game development. Lets go :)


The main objective this week: Meshes

In the first devlog, we implemented the curved roads, but we didnt have any mesh, the roads were just a lot of spheres to see if the points were creating correctly, so this week, i started the design of the meshes, making a code that can make any road with any pattern that i want, and it worked very good.

 Well, as you can see on the gif, now the road is generating a mesh. This looks kinda easy to make but it was a very long process, it may not have been so hard, but to get that result i have to make a lot of minimum changes, like change the order of the vertices, the way that the triangles are made, etc, but now that it is working, it doesnt mattern the pattern i want for the road, it will be created nice and with 0 problems.


A secondary objective that wasnt planned for this moment: Mods

Yes, the game is officially moddable. The mods were planned to be maded more late, when the game can be playable, but i was bored and decided to implement it. I tried with some libraries that i found, but i finally decided to just use unity asset bundles.

 The mods are working, they load correctly, and are easy to make.


Something  i have to say

Im currently this week with a lot of work pressure, so the development of Metropolitana will be on background this week, it will still be going but more slow than usual. Once this week passes, i will not have any other principal thing to make so i will continue with the rythm i have had this 2 last weeks.


Now thats all, see you soon ;)

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